About this trial
This randomized comparative study aims to evaluate the effectiveness of two gamified reinforcement strategies, Gimkit and Escape Room, on human papillomavirus (HPV) literacy, short-term retention, and gameful learning experiences among undergraduate nursing students. Following standardized theoretical instruction on HPV infection, participants will be randomly assigned to either a digital quiz-based gamification intervention (Gimkit) or a collaborative Escape Room activity. Outcomes will be assessed using the Human Papillomavirus Literacy Scale (HPV-LS) and the Gameful Experience Scale (GAMEX) at multiple time points, including baseline, post-theoretical instruction, post-intervention, and one-month follow-up.
Eligibility criteria
Qualifiers
Being a nursing student
Voluntary participation
Aged 18 years or older
Participation in all measurement points
Disqualifiers
Incomplete data forms
Not participating in intervention sessions
Absence in posttest or follow-up
Trial design
Treatments tested in this trial
- Escape Room-Based Gamified Reinforcement
- Gimkit-Based Gamified Reinforcement