Comparing Digital and Collaborative Gamified Reinforcement Strategies for HPV Literacy and Retention Among Nursing Students

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-45
SponsorAydin Adnan Menderes University

About this trial

This randomized comparative study aims to evaluate the effectiveness of two gamified reinforcement strategies, Gimkit and Escape Room, on human papillomavirus (HPV) literacy, short-term retention, and gameful learning experiences among undergraduate nursing students. Following standardized theoretical instruction on HPV infection, participants will be randomly assigned to either a digital quiz-based gamification intervention (Gimkit) or a collaborative Escape Room activity. Outcomes will be assessed using the Human Papillomavirus Literacy Scale (HPV-LS) and the Gameful Experience Scale (GAMEX) at multiple time points, including baseline, post-theoretical instruction, post-intervention, and one-month follow-up.

Eligibility criteria

Qualifiers

Being a nursing student

Voluntary participation

Aged 18 years or older

Participation in all measurement points

Disqualifiers

Incomplete data forms

Not participating in intervention sessions

Absence in posttest or follow-up

Trial design

Treatments tested in this trial

  • Escape Room-Based Gamified Reinforcement
  • Gimkit-Based Gamified Reinforcement

Treatment groups

64 Participants
are divided into 2 treatment groups

Locations

This trial has no locations