Effect Of Game-Based Breathing Exercise On Pain, Fear, And Anxiety In Children During Venipuncture

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age7-12
SponsorUludag University

About this trial

Venipuncture is one of the most common invasive procedures in children and is often associated with significant pain, fear, and anxiety.This randomized controlled study will aim to evaluate the effects of a video game-based breathing exercise intervention on pain, fear, and anxiety levels in children aged 7-12 years undergoing routine venipuncture. While the intervention group will receive a video game-based breathing exercise using the BREATHING+ system in addition to standard care, the control group will receive routine venipuncture procedures only. The study population will consist of children aged 7-12 years who meet the inclusion criteria and whose parents/legal guardians provide informed consent. Participants will be randomly assigned to intervention and control groups. Pain, fear, and anxiety levels will be assessed at three time points: before the procedure, during the procedure, and immediately after the procedure. Data will be collected using the Visual Analog Scale (VAS), Children's Anxiety Scale-State (CAS-S), and Children's Fear Scale (CFS), along with a structured questionnaire form. All assessments will be conducted at the predefined time points.

Eligibility criteria

Qualifiers

• Being between 7-12 years of age

Undergoing a venipuncture procedure

Able to understand and speak Turkish

Having written informed consent from the parent/legal guardian and age-appropriate verbal assent from the child

Disqualifiers

• History of epilepsy or recurrent seizures

Presence of severe congenital chronic disease, congenital anomaly, or behavioral disorder

Presence of visual or hearing impairment, or cognitive/developmental delay

Use of psychoactive medications

Trial design

Treatments tested in this trial

  • Intervention Group (Video Game-Based Breathing Exercise During Venipuncture)
  • Video Game-Based Breathing Exercise Device

Treatment groups

60 Participants
are divided into 2 treatment groups

Locations

This trial has no locations

Sponsors and collaborators

Uludag University

Lead sponsor

Fenerbahce University

Sponsor institution