Effectiveness of Early Intervention With Virtual Reality-Based Interactive Rehabilitation on Upper Extremity Muscle Strength, Cognitive Status, Hospital Anxiety, and Exercise Self-Efficacy in Patients With Acute Ischemic Stroke

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-85
SponsorTri-Service General Hospital (TSGH)

About this trial

This interventional study evaluates the impact of early virtual rehabilitation, starting 24 hours post-diagnosis of acute ischemic stroke, on upper limb strength, cognitive status, and self-efficacy. The goal is to establish more effective rehabilitation protocols for acute ischemic stroke patients and to boost their motivation to participate in training.

Eligibility criteria

Qualifiers

Diagnosis of acute ischemic stroke with ICD-10 codes: G45-G46.8, I63-I68.8.

Within 10 days (inclusive) of stroke symptom onset.

Age 18~85 years or older.

Disqualifiers

Comorbid neuromuscular or orthopedic conditions affecting upper limb function.)

Recurrence of stroke or onset of seizures during the study period.

Severe visual impairment or visuospatial neglect.

Inability to cooperate or refusal to participate in the study.

Trial design

Treatments tested in this trial

  • Virtual reality-based interactive rehabilitation
  • bedside rehabilitation

Treatment groups

100 Participants
are divided into 2 treatment groups