Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age15-20
SponsorWeill Medical College of Cornell University

About this trial

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Eligibility criteria

Qualifiers

Male or Female

Age15-20 at the time of enrollment

Able to speak and read English or Spanish

Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)

Disqualifiers

Age less than 15 or older than 20

Unable to speak and read English or Spanish

Do not have a smart phone or personal email account

Trial design

Treatments tested in this trial

  • Videogame Intervention
  • Commercial game control

Treatment groups

850 Participants
are divided into 2 treatment groups

Sponsors and collaborators

Weill Medical College of Cornell University

Lead sponsor

Department of Health and Human Services

Collaborator