Effects of Virtual Reality and Helfer Skin Tap During Vaccination

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age13-13
SponsorMehmet Akif Ersoy University

About this trial

The aim of this study was to detect and compare the effects of Virtual Reality and Helfer Skin Tap methods on pain, fear, anxiety, and satisfaction during the administration of Tetanus-Diphtheria vaccine to school-aged children. This study was an experimental randomized controlled trial. The sample was included 138 children in a family health centers aged 13 years who underwent Tetanus-Diphtheria vaccine. The participants were randomly assigned to Virtual Reality, Helfer Skin Tap, and control groups. Each group included 46 children, of whom 23 were female and 23 were male. The State-Trait Anxiety Inventory, Children's Fear Scale and Visual Analog Scale were used to collect the data.

Eligibility criteria

Qualifiers

13 years

being conscious (with the ability to communicate)

Disqualifiers

having a physical and psychological condition

taking any analgesics, sedatives, or anticonvulsants in the past 24 hours

having chronic or life-threatening disease

refusing the virtual reality or helfer skin tap technique intervention during vaccine injection.

Trial design

Treatments tested in this trial

  • Virtual Reality Group
  • Helfer Skin Tap Group

Treatment groups

138 Participants
are divided into 2 treatment groups

Sponsors and collaborators