Evaluating the Impact of a Meta Quest 3 Gamified VR Rehabilitation Program in Knee Osteoarthritis

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age40-64
SponsorUmm Al-Qura University

About this trial

The goal of this clinical trial is to learn if a gamified virtual reality (VR) rehabilitation program can effectively reduce pain, improve functionality, and enhance balance in adults aged 40-64 years diagnosed with knee osteoarthritis. The main questions it aims to answer are:

Can the VR rehabilitation program reduce pain and disability compared to conventional physical therapy alone? Can the VR rehabilitation program improve balance and functionality in patients with knee osteoarthritis? Researchers will compare a group receiving the VR-based rehabilitation program alongside conventional therapy to a group receiving only conventional therapy to see if the addition of VR leads to superior outcomes.

Participants will:

Undergo either VR-based rehabilitation combined with conventional therapy or conventional therapy alone.

Complete assessments at three time points (baseline, 3 weeks, and 7 weeks) using measures such as pain scales, disability indices, and balance tests.

Eligibility criteria

Qualifiers

Age: 40-64 years

Diagnosis: Knee OA (Stages 2 or 3 based on American College of Rheumatology criteria)

Ability to read and understand Arabic

Disqualifiers

Recent lower extremity surgery/fractures

Other rheumatologic or cardiovascular conditions

Visual/auditory impairments

Dizziness or vertigo

Trial design

Treatments tested in this trial

  • Meta Quest 3 Virtual Reality
  • Exercise
  • Electrotherapy

Treatment groups

90 Participants
are divided into 2 treatment groups

Sponsors and collaborators