Evaluation of the Effectiveness of Two Different Teaching Methods in Nursing Students

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorKocaeli Sağlık ve Teknoloji Üniversitesi

About this trial

Aim:

The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. The goal is to identify the differences in students' knowledge level, skills, self-directed learning levels, and satisfaction levels.

Method:

The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods used to enhance students' IM injection skills. The dependent variables are the students' knowledge, skills, self-directed learning, and satisfaction levels.

Data Collection Tools: Student Information Form, IM Injection Knowledge Form, IM Injection Application Checklist, Visual Analogue Scale, Self-Directed Learning Styles Scale

Implementation Phase:

Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. As a result, the students' knowledge and skill levels will be evaluated.

Expected Outcomes:

It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies.

Eligibility criteria

Qualifiers

Being a first-time participant in the Fundamentals of Nursing course, Having no communication issues related to vision or hearing, Attending classes during the period when the project will be conducted, Being willing to participate in the project.

Disqualifiers

None

Trial design

Treatments tested in this trial

  • SİMÜLATİON
  • COMPUTER GAMES

Treatment groups

60 Participants
are divided into 2 treatment groups