Game-Based Intervention to Reduce Alcohol Use Among Youth

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age14-18
SponsorUniversity of Pittsburgh

About this trial

This is a randomized controlled trial to learn if the Singularities, a game-based intervention, works to reduce alcohol-related harms among youth. It will also learn if Singularities reduces alcohol use behaviors and improves alcohol protective behavioral strategies, adaptive coping skills, and healthy social media use. The main questions it aims to answer are:

* Does Singularities reduce the frequency of experiencing alcohol-related harms and alcohol use behaviors? * Does Singularities improve alcohol protective behavioral strategies, adaptive coping skills, and healthy social media use?

Researchers will compare Singularities to an attention control program, Food4Thought, a game-based intervention about nutrition, physical activity, and teen well-being, to see if Singularities works to reduce alcohol-related harms.

Participants will:

* Partake in either Singularities or Food4Thought, both of which will be completed over the course of one month * Take 4 online surveys over the course of one year * Complete an optional online interview after the surveys

Eligibility criteria

This trial accepts healthy volunteers

Qualifiers

Able to comfortably participate in English

Live in the U.S.

14-18 years old

Have an internet-accessible computer, smart phone, or tablet

Disqualifiers

None

Trial design

Design model

Parallel

Treatments tested in this trial

  • Food4Thought

    Behavioral

    Food4Thought is an attention control condition in which participants receive similar amounts of research team contact and program contact as the intervention. Participants will play the game Pick Your Plate! A Global Guide to Nutrition, developed by the Smithsonian Science Education Center. Participants are instructed to build healthy meals using cuisine from around the world while ensuring they stick to a budget and meet all their nutritional needs. Food4Thought will be delivered via Qualtrics.

  • Singularities

    Behavioral

    Singularities is a theory-based, community-informed, web-accessible intervention that includes a game, discussion board, and resources that incorporate 3 components for encouraging use of adaptive coping skills, alcohol protective behavioral strategies, and healthy internet and social media use.

Treatment groups

1,992 Participants
are divided into 2 treatment groups
Group A: SingularitiesExperimental treatment 1 intervention
Group B: Food4ThoughtActive comparator 1 intervention

Trial outcomes

Primary outcomes

1

Alcohol-related harms

Participants report how many times they experienced 19 different alcohol-related harms, based on the measure from the the School Health and Alcohol Harm Reduction Project (SHAHRP). Example harms include hangover after drinking, inability to remember what happened after drinking, having sex that they later regretted, trouble with parent(s) because of drinking, physical fight because they were affected by alcohol, and drove in a vehicle after drinking. Response options for each harm range from "never" (0) to "12 times or more" (12). Scores range from 0 to 228, with higher scores indicating more alcohol-related harms.

Time frame
Baseline, 3 months, 6 months, and 12 months

Secondary outcomes

1

Drinking quantity

Number of drinks consumed on a typical day of drinking assessed via Quantity-Frequency items

Time frame
Baseline, 3 months, 6 months, and 12 months
2

Drinking frequency

Number of days on which one or more drinks were consumed assessed via Quantity-Frequency items.

Time frame
Baseline, 3 months, 6 months, and 12 months
3

Binge drinking frequency

Number of times when 4 or 5+ drinks (asking both regardless of assigned/biological sex at birth) were consumed in a 2-hour period assessed via National Institute on Alcohol Abuse and Alcoholism (NIAAA) items.

Time frame
Baseline, 3 months, 6 months, and 12 months
4

Alcohol use initiation

Participants report whether or not they drank alcohol, which is assessed via the Youth Risk Behavior Survey item about lifetime alcohol use.

Time frame
Baseline, 3 months, 6 months, and 12 months

Other outcomes

Sponsors and contacts

Click on the lead sponsor to view all of their trials.

University of Pittsburgh

Lead sponsor

National Institute on Alcohol Abuse and Alcoholism (NIAAA)

Collaborator

This trial is not recruiting at the moment. You can still explore other options: