Gamification-Enhanced Problem-Based Learning

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorThe University of Hong Kong

About this trial

The goal of this randomized controlled trial is to compare the effects of "Gamification-Enhanced Problem-Based Learning" and a lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong. The main questions it aims to answer are:

1. What is the level of critical thinking disposition, metacognitive awareness and clinical competence of nursing students of enrolled nurse in higher diploma education in Hong Kong? 2. What is the relationship of clinical competence is related to critical thinking disposition and metacognitive awareness among nursing students of enrolled nurse in higher diploma education in HK? 3. What are the effects of "Gamification-Enhanced Problem-Based Learning" and lecturing approach on critical thinking disposition, metacognitive awareness and clinical competence among nursing students of enrolled nurse in higher diploma education in Hong Kong?

Participants will receive five sessions of "Gamification-Enhanced Problem-Based Learning" for five weeks.

Eligibility criteria

Qualifiers

aged 18 or above;

year 2 nursing students from full-time program;

education level post-secondary school or above;

consent given to participate voluntarily in this study;

Disqualifiers

healthcare working experience prior to enrollment into the undergraduate nursing program;

repeater.

Trial design

Treatments tested in this trial

  • Gamification-Enhanced Problem-Based Learning
  • Conventional didactic lecture (usual practice)

Treatment groups

100 Participants
are divided into 2 treatment groups

Sponsors and collaborators