Gamified Metaverse Education for Ventrogluteal IM Injection (G-META-IM)

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
AgeNot listed
SponsorSuleyman Demirel University

About this trial

This study aims to examine the effect of a gamified, metaverse-based education program on nursing students' knowledge and attitudes regarding ventrogluteal intramuscular injection. Intramuscular injection is a commonly used nursing skill that requires accurate anatomical knowledge and correct technique to ensure patient safety. The ventrogluteal site is considered a safe injection site; however, nursing students often report limited knowledge and confidence in its use.

In this study, nursing students will be assigned to either an intervention group or a control group. The intervention group will receive a gamified metaverse-based educational program designed to teach ventrogluteal site identification using the V method and the correct steps of intramuscular injection. The control group will receive traditional education using standard teaching methods.

Data will be collected before and after the educational intervention using a knowledge test and a learning attitude scale. The results of this study are expected to provide evidence on the effectiveness of metaverse-based and gamified education approaches in nursing education and to support the development of safe and innovative learning environments for nursing students.

Eligibility criteria

Qualifiers

Being enrolled as a first-year nursing student during the 2025-2026 academic year

Having no prior formal education or training specifically focused on ventrogluteal intramuscular injection

Willingness to participate in the study

Providing written informed consent

Disqualifiers

Previous participation in a structured training or simulation program related to ventrogluteal intramuscular injection

Incomplete participation in the educational intervention or data collection process

Declining or withdrawing informed consent at any stage of the study

Trial design

Treatments tested in this trial

  • Gamified Metaverse-Based Education Program

Treatment groups

60 Participants
are divided into 2 treatment groups

Locations

This trial has no locations

Sponsors and collaborators

Suleyman Demirel University

Lead sponsor

Baskent University

Sponsor institution