About this trial
Rehabilitation after stroke is essential to minimize permanent disability. Gamification of exercises has emerged as a promising strategy for increasing motivation and rehabilitation efficacy in people with stroke. However, there is a gap in understanding how exercise gamification can aid in pain management among people with stroke who are experiencing shoulder pain difficulties.
This study aims to evaluate the short-term effect of using gamified non-immersive exercises on shoulder pain level, upper limb range of motion, and shoulder and elbow muscle activities while doing different activities in people with chronic stroke. The study will be conducted using an observational study design. Various lab assessments include measuring the ROM of the shoulder (MOCAP), EMG, FNIRS, pain intensity using VAS scale, and muscles activities patterns across upper limb joints.
Eligibility criteria
Qualifiers
Experiencing motor difficulties in using the paretic arm, with some use of hand/arm as determined by therapist
Not participating any other intervention studies
Male/female ≥18 years old
Had a stroke requiring with any degree of arm mobility.
Disqualifiers
Any medical condition compromising the safety or the ability to take part to the study as determined by the therapist (such as insufficient vision or hearing, upper limb condition not linked to stroke, uncontrolled blood pressure, uncontrolled diabetes, co-morbidity)
History of more than one epileptic seizures since stroke onset or uncontrolled epileptic seizure
Unable to follow two stage command
Moderate to severe hemi-spatial neglect compromising the ability to take part to the study, as determined by rehab team
Trial design
Treatments tested in this trial
- Gamified NON-IMMERSIVE VIRTUAL REALITY EXERCISES
- video-based exercises