About this trial
After a brain injury, cognitive impairments are common, affecting an individual's independence and quality of life. Although various training programs are used in rehabilitation, it remains unclear how effective they are in real-life settings. The project now being planned at CogTech, a technology-driven rehabilitation unit at Danderyd Hospital, aims to evaluate new methods that can enhance both training effectiveness and motivation.
In the project, the effect of game-based training in virtual reality (VR) on cognition will be evaluated. VR offers a more realistic and engaging environment, which may improve the transfer of training outcomes to everyday situations. In this feasibility study, ten patients at the clinic will receive VR-training at 15 occasions in addition to rehabilitation as usual.
The results may contribute to the development of more individualized rehabilitation, reduced treatment times, and improved quality of life for people with brain injury.
Eligibility criteria
Qualifiers
Patients with acquired brain injury in need of multiprofessional rehabilitation admitted to the clinic are eligible if they
are between 18 and 65 years;
present with attention deficits and
are deemed suitable for direct attention training by the rehabilitation team.
Disqualifiers
Epilepsy or suspected epilepsy;
non-fluent in Swedish
severe fatigue or/and cognitive dysfunction that makes participation difficult.
Trial design
Treatments tested in this trial
- VR/AR intervention
Treatment groups
Sponsors and collaborators
Danderyd Hospital
Lead sponsor
Stiftelsen Promobila
Collaborator