Virtual Reality Based Interventions After Brain Injury

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-65
SponsorDanderyd Hospital

About this trial

After a brain injury, cognitive impairments are common, affecting an individual's independence and quality of life. Although various training programs are used in rehabilitation, it remains unclear how effective they are in real-life settings. The project now being planned at CogTech, a technology-driven rehabilitation unit at Danderyd Hospital, aims to evaluate new methods that can enhance both training effectiveness and motivation.

In the project, the effect of game-based training in virtual reality (VR) on cognition will be evaluated. VR offers a more realistic and engaging environment, which may improve the transfer of training outcomes to everyday situations. In this feasibility study, ten patients at the clinic will receive VR-training at 15 occasions in addition to rehabilitation as usual.

The results may contribute to the development of more individualized rehabilitation, reduced treatment times, and improved quality of life for people with brain injury.

Eligibility criteria

Qualifiers

Patients with acquired brain injury in need of multiprofessional rehabilitation admitted to the clinic are eligible if they

are between 18 and 65 years;

present with attention deficits and

are deemed suitable for direct attention training by the rehabilitation team.

Disqualifiers

Epilepsy or suspected epilepsy;

non-fluent in Swedish

severe fatigue or/and cognitive dysfunction that makes participation difficult.

Trial design

Treatments tested in this trial

  • VR/AR intervention

Treatment groups

15 Participants
are divided into 2 treatment groups

Sponsors and collaborators

Danderyd Hospital

Lead sponsor

Stiftelsen Promobila

Collaborator