Virtual Reality During Lumbar Punctures in Acute Lymphoblastic Leukemia

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age7+
SponsorChildren's National Research Institute

About this trial

Over 90% of children and adolescents diagnosed with acute lymphoblastic leukemia (ALL) will survive long term. Part of the successful treatment that patients receive is the delivery of chemotherapy directly into their spinal fluid via a spinal tap. This takes place approximately 20 times over the course of treatment. Most children and adolescents receive general anesthesia during this procedure to manage pain and anxiety. It is now understood that general anesthesia contributes to impairments in brain functioning in the long term. Therefore, it is important to identify ways to manage pain and anxiety during these procedures that does not include general anesthesia. The investigators propose to test whether virtual reality (VR: a technology that provides immersive experiences utilizing content uploaded on a headset), used with local anesthesia and the option for an anti-anxiety medication will be an adequate replacement for general anesthesia for participants 7 years of age and over, with ALL in the maintenance phase of treatment.

Eligibility criteria

Qualifiers

Initial diagnosis of ALL or Lymphoma (as they receive the same therapy)

In maintenance phase of treatment

Still have 2 maintenance cycles planned

Aged 7 and over

Disqualifiers

Relapsed or refractory disease

Previously required ultrasound guided LP procedure

Already does LPs without anesthesia

Trial design

Treatments tested in this trial

  • Use of Virtual Reality Headset

Treatment groups

40 Participants
are divided into 2 treatment groups

Sponsors and collaborators

Children's National Research Institute

Lead sponsor

Rally Foundation for Childhood Cancer Research

Collaborator