Agility

2

Review clinical trials related to Agility. Use filters to narrow results by trial status, phase, treatment, biological sex and sponsor.

Condition / disease
Location
Status: Not yet recruiting

Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy

The goal of this clinical trial is to determine whether virtual reality (VR) training using the Nintendo Wii Fit can improve balance, gross motor function, and agility in children aged 7-14 years with spastic cerebral palsy (GMFCS Levels I-II). The main questions it aims to answer are: Does Wii Fit-based VR training improve balance more than conventional physiotherapy? Does VR training enhance gross motor skills such as standing, walking, running, and jumping? Does VR training improve agility in children with cerebral palsy? Does VR training increase enjoyment and engagement during therapy? Researchers will compare Wii Fit-based VR training with conventional physiotherapy to determine which approach leads to greater improvements in motor function. Participants will: Attend 18 sessions over 6 weeks (3 sessions per week). Perform either VR-based exercises using the Wii Fit Balance Board or traditional physiotherapy exercises. Complete pre- and post-intervention assessments using the Pediatric Balance Scale, GMFM-88 (domains D and E), BOT-2 agility subtest, and the PACES enjoyment scale. This study aims to explore a fun, cost-effective, and engaging rehabilitation strategy that may improve functional independence and overall quality of life for children with cerebral palsy.

Participants needed: 56
Trial details
Age: 7-14Biological sex: FemaleType: InterventionalSponsor: Ziauddin UniversityUpdated: Apr 23, 2026
Eligibility criteria

● Children aged 7 to 14 years [+6]

● Orthopedic surgery or botulinum toxin injections in the past 16 months [+3]

Status: Not yet recruiting

Speed, Agility, and Quickness Training

This study aims to evaluate the effects of Speed, Agility, and Quickness (SAQ) training on the physical, cognitive, and skill performance of university soccer major students in China. The hypothesis is that SAQ training will significantly improve students' physical fitness (e.g., speed, agility), cognitive functions (e.g., reaction time, decision-making), and soccer skills (e.g., ball control, passing). The study will recruit 52 university soccer major students, randomly assigned to an intervention group and a control group, with 26 students in each group. The study will last for 12 weeks, and tests will be conducted before, during, and after the intervention. The expected outcome is that the intervention group will show superior performance in various tests compared to the control group, thereby validating the effectiveness of SAQ training.

Participants needed: 52
Trial details
Age: 18-22Biological sex: MaleType: InterventionalSponsor: SUN MINUpdated: Aug 9, 2024Locations: 1
Eligibility criteria

Male soccer major students (age ≥18 years old) [+4]

Recent history of fractures or other injuries [+1]