Gaming Disorder

5

Review clinical trials related to Gaming Disorder. Use filters to narrow results by trial status, phase, treatment, biological sex and sponsor.

Condition / disease
Location
Status: Recruiting

Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use

The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics.

Participants needed: 170
Trial details
Age: 11-14Biological sex: AllType: InterventionalSponsor: Region SkaneUpdated: Apr 30, 2026Locations: 1
Eligibility criteria

family conflicts related to screen use [+1]

se above

Status: Recruiting

A Study to Evaluate the Effectiveness of Group Gaming Interventions for Individuals With Problematic Gaming Behavior and Gaming Disorder.

This is a randomized, parallel-group, two-arm study design registered with the Chinese Clinical Trial Registry. The study divides participants into an intervention group and a control group in the same ratio. The participants in the intervention group will receive a series of game-based activities and treatment. Firstly, we will distribute the recruitment advertisements for this intervention program in the school, including the project introduction, registration code, and contact details. Secondly, if students are interested in this project, they need to screen the code, and completely fill in personal information, and the screening questionnaire. Thirdly, students reaching the inclusion criteria and their parents will be invited to participate in a project briefing session and obtain their informed consent. Lastly, three times assessments in the whole process will be conducted, preintervention(T0), post-intervention(T1), and at a three-month(T3) follow-up. Importantly, participants can quit the project at any time during the whole process.

Participants needed: 100
Trial details
Age: 12-18Biological sex: AllType: InterventionalSponsor: Shanghai Mental Health CenterUpdated: Jan 23, 2026Locations: 1
Eligibility criteria

(1) Clinical diagnosis of hazardous gaming defined in the ICD-11 (2) Fully compr...

(1)Serious physical illness or intellectual disability (2) Clinical diagnosis of...

Status: Not yet recruiting

CBT Treatment for Internet Gaming Disorder

For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life. Today, there is a lack of evidence-based interventions to treat this condition, called Gaming Disorder (GD). This study will evaluate a new manual for treatment of GD, divided into a number of modules and based on cognitive behavioural therapy (CBT). The study is designed as a randomized controlled trial (RCT) and will be conducted at a clinic specialized in the treatment of gambling and gaming addiction. Participants included in the study will be randomized to one of to groups. The intervention group will receive twelve weeks of individual CBT-treatment while participants allocated to the control group will be put on a twelve-week wait-list. The hypothesis is that the manual based CBT treatment will result in a greater reduction in symptoms of criteria for GD.

Participants needed: 160
Trial details
Age: 16+Biological sex: AllType: InterventionalSponsor: Sahlgrenska University HospitalUpdated: May 16, 2025Locations: 1
Eligibility criteria

Fulfilling 5 out of 9 criteria for IGD according to DSM V [+2]

Somatic or psychiatric disease that is contraindicating or severely complicates... [+3]

Status: Recruiting

A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming

The investigators established a mobile-based early intervention on adolescent hazardous gaming and verified its effectiveness.

Participants needed: 100
Trial details
Age: 12-18Biological sex: AllType: InterventionalSponsor: Shanghai Mental Health CenterUpdated: Feb 6, 2025Locations: 1
Eligibility criteria

(1) Clinical diagnosis of hazardous gaming defined in the ICD-11 (2) Fully compr...

(1)Serious physical illness or intellectual disability (2) Clinical diagnosis of...

Status: Recruiting

A Study for the Disrupted Interpersonal Interaction Among Gaming Disorder Individuals and Treatment

Aiming at the major problems of unclear brain mechanism of gaming disorder and lack of effective assessment intervention tools, this project started by exploring the brain mechanism of abnormal interpersonal interaction and cognitive control deficit promoting and accelerating the development of gaming disorder, adopted a prospective cohort study design, combined with multi-modal brain functional imaging, cognitive function, social psychological assessment, and other means. To clarify the brain mechanism and outcome of gaming disorder. Based on the preliminary stage, for high-risk groups, risky gaming behavior, gaming disorder layout hierarchical multidimensional assessment intervention system, using science education, brief intervention, social psychological intervention, neural regulation, cognitive rehabilitation training, mobile medical treatment, and other ways, stratification and stage, early identification, prevention and treatment combination, accurate intervention to comprehensively reduce the occurrence and development of gaming disorder.

Participants needed: 60
Trial details
Age: 18-60Biological sex: AllType: InterventionalSponsor: Shanghai Mental Health CenterUpdated: Jan 17, 2024Locations: 1
Eligibility criteria

(1)Clinical diagnosis of severe Gaming Disorder defined in the ICD-11; (2)Normal...

(1) Clinical diagnosis of mental health disorders other than GD defined in the I...