The Effects of Cognitive-motor Dual-task Intervention on Fall Prevention Among Older Adults
1. Develop an evidence-based dual-task intervention programme incorporating gamification for fall risk reduction in older adults. 2. Examine the effects of the gamified dual-task intervention on fall risk in older adults. 3. Elucidate the underlying mechanisms of the optimal gamified dual-task intervention programme in reducing falls in older adults.
Age ≥ 65 years old; [+10]
Must rely on assistive walking devices or others to walk; [+4]