About this trial
Cadaver use in anatomy education is undergoing several limitations in many universities, due to high costs, time constraints and supply difficulties. As alternatives to cadaver dissections, new teaching methods based on visual technologies, such as augmented reality (AR), are being implemented worldwide.
Augmented reality (AR), based on virtual interactive 3-dimensional elements (holograms) overlaid in the real-world, represents a promising alternative to explore the human body. In this study, we will test the efficacy of AR as an alternative teaching method in anatomy education by comparing traditional learning methods based on 2-dimensional (2D) images, videos, and online learning programs with the novel AR learning module The primary endpoint will consist of the score in the final theoretical and practical knowledge tests, assessed at two timepoints: immediately after the study session and after 3 months.
Secondary endpoints will include adverse health symptoms and user experience, assessed immediately after the study session.
Eligibility criteria
Qualifiers
Medical students attending the 1st or 2nd year of undergraduate medical education
Must not have prior anatomical education
Disqualifiers
Epilepsy
Binocular vision disorder such as strabismus
Current head and/or neck injuries
Inflammation of the scalp and/or eye
Trial design
Treatments tested in this trial
- learning with augmented reality
- learning with traditional methods
Treatment groups
Locations
Sponsors and collaborators
Balgrist University Hospital
Lead sponsor
ETH Zurich
Collaborator