Anatomy Education

2

Review clinical trials related to Anatomy Education. Use filters to narrow results by trial status, phase, treatment, biological sex and sponsor.

Condition / disease
Location
Status: Recruiting

VR vs Classical Anatomy Teaching

This is a prospective, single-center, randomized controlled educational trial comparing the effectiveness of PlayStation VR2-based immersive virtual reality (VR) anatomy teaching versus classical (lecture/atlas/3D-model) teaching for wrist anatomy among first-year medical students at Kyrenia University Dr. Suat Gunsel Hospital. Eighty healthy adult students will be randomized 1:1 into a VR Group (30-35-minute PSVR2 wrist anatomy module delivered on PlayStation 5) or a Classical Group (30-35-minute faculty-led standard anatomy education using lecture, atlas, and 3D anatomical models). The primary outcome is immediate post-test knowledge score (multiple-choice questions plus visual labeling; 0-30 scale). Secondary outcomes include a 2-4-week retention test, Likert-type learning satisfaction (15-75), cognitive load (0-10), and incidence and severity of VR-related side effects (dizziness, nausea, eye strain; 0-3 ordinal). Outcome assessors are blinded to allocation. The study aims to evaluate whether immersive VR is non-inferior or superior to classical teaching for initial acquisition and short-term retention of wrist anatomy knowledge, while characterizing tolerability of consumer-grade VR in an educational setting.

Participants needed: 80
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: University of KyreniaUpdated: May 26, 2026Locations: 2
Eligibility criteria

First-year medical student at Kyrenia University [+3]

First-year medical student at Kyrenia University [+3]

Status: Not yet recruiting

Augmented Reality in Learning Anatomy: The TEACHANATOMY Randomized Cross-over Trial

Cadaver use in anatomy education is undergoing several limitations in many universities, due to high costs, time constraints and supply difficulties. As alternatives to cadaver dissections, new teaching methods based on visual technologies, such as augmented reality (AR), are being implemented worldwide. Augmented reality (AR), based on virtual interactive 3-dimensional elements (holograms) overlaid in the real-world, represents a promising alternative to explore the human body. In this study, we will test the efficacy of AR as an alternative teaching method in anatomy education by comparing traditional learning methods based on 2-dimensional (2D) images, videos, and online learning programs with the novel AR learning module The primary endpoint will consist of the score in the final theoretical and practical knowledge tests, assessed at two timepoints: immediately after the study session and after 3 months. Secondary endpoints will include adverse health symptoms and user experience, assessed immediately after the study session.

Participants needed: 300
Trial details
Age: 18-25Biological sex: AllType: InterventionalSponsor: Balgrist University HospitalUpdated: Aug 13, 2024
Eligibility criteria

Medical students attending the 1st or 2nd year of undergraduate medical educatio... [+1]

Epilepsy [+4]