About this trial
With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.
This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:
* Examining the relationship between brain cortical activity and kinematics in both conditions. * Comparing brain cortical activity between hand-tracking and controller-based interactions.
Eligibility criteria
Qualifiers
Age over 18 years old
Normal-to-corrected vision
Ability to understand simple instructions
Disqualifiers
History of seizure
Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality
Neurologic or orthopaedic pathology potentially affecting upper extremity movement
Trial design
Treatments tested in this trial
- Real-world manual dexterity task
- Immersive virtual reality with controllers
- Immersive virtual reality with hand-tracking
Treatment groups
Sponsors and collaborators
Cliniques universitaires Saint-Luc- Université Catholique de Louvain
Lead sponsor
Université Catholique de Louvain
Collaborator