Comparing Brain Cortical Activity in Real and Immersive Virtual Reality Manual Dexterity Tasks

Trial statusNot yet recruiting
Trial phaseNot listed
Trial typeObservational
Biological sexAll
Age18+
SponsorCliniques universitaires Saint-Luc- Université Catholique de Louvain

About this trial

With advances in technology, virtual reality (VR) is increasingly used in various fields, including rehabilitation, motor learning, and neuroscience. Its ability to provide controlled, immersive, and interactive environments makes it a valuable tool for training and assessment. However, despite its growing adoption, limited evidence exists on how cortical activation in VR compares to real-world conditions. Moreover, brain cortical activity during motor tasks, such as manual dexterity tasks, remains underexplored.

This study aims to compare brain cortical activity in real and immersive virtual reality settings during a manual dexterity task. Secondary objectives include:

* Examining the relationship between brain cortical activity and kinematics in both conditions. * Comparing brain cortical activity between hand-tracking and controller-based interactions.

Eligibility criteria

Qualifiers

Age over 18 years old

Normal-to-corrected vision

Ability to understand simple instructions

Disqualifiers

History of seizure

Recent participation (within the last three months) in a study involving a manual dexterity task in immersive virtual reality

Neurologic or orthopaedic pathology potentially affecting upper extremity movement

Trial design

Treatments tested in this trial

  • Real-world manual dexterity task
  • Immersive virtual reality with controllers
  • Immersive virtual reality with hand-tracking

Treatment groups

12 Participants
are divided into 1 treatment group

Sponsors and collaborators