Virtual Reality

110

Review clinical trials related to Virtual Reality. Use filters to narrow results by trial status, phase, treatment, biological sex and sponsor.

Condition / disease
Location
Status: Recruiting

Cardiovascular Health Education Via Virtual Reality for Breast Cancer Survivors Receiving Anthracyclines or Trastuzumab

The main goal of this study is to test a virtual reality (VR) program, Survivors' Virtual Reality Survivorship Experience (SurviVRSE), designed to help Breast Cancer survivors (n=30) learn about heart health. The aims are to test the usability, feasibility, and acceptability o the intervention. Additionally, follow-up assessments will examine changes in women's cancer therapy related cardiac dysfunction knowledge and heart healthy behaviors (e.g., physical activity).

Participants needed: 30
Trial details
Age: 18+Biological sex: FemaleType: InterventionalSponsor: Virginia Commonwealth UniversityUpdated: Jul 2, 2026Locations: 3
Eligibility criteria

18 years of age or older [+4]

Status: Not yet recruiting

Effect of Virtual Reality-Guided Imagery on Pain, Anxiety, and Fatigue in Cancer Patients Undergoing Chemotherapy

This randomized controlled trial aims to evaluate the effectiveness of virtual reality-guided imagery in reducing pain, anxiety, and fatigue among female breast cancer patients undergoing adjuvant chemotherapy. Participants will be randomly assigned to either an intervention group receiving virtual reality-guided imagery in addition to routine care, or a control group receiving routine care

Participants needed: 108
Trial details
Age: 18+Biological sex: FemaleType: InterventionalSponsor: Thoalfokar Mohammed Al-ObaidiUpdated: Jun 30, 2026Locations: 1
Eligibility criteria

Female patients aged 18 years or older. [+6]

Visual or hearing impairment that prevents the use of virtual reality. [+4]

Status: Recruiting

Dynamic Balance in Unilateral Transtibial Amputees Following Virtual Reality Versus Conventional Rehabilitation

Amputation causes somatic and psychological damage. Prognostic factors for postoperative gait recovery include the need for proprioceptive re-education for dynamic balance. Improved gait patterns and use of the prosthesis contribute to an overall improvement in the amputee's autonomy. Virtual reality coupled with movement analysis allows personalization of treatment with objective assessment of progress. The study authors hypothesize that a virtual reality protocol for the dynamic balance of a unilateral transtibial amputee in initial rehabilitation will improve the dynamic balance assessment criteria compared with a conventional rehabilitation protocol.

Participants needed: 20
Trial details
Age: 18-80Biological sex: AllType: InterventionalSponsor: Centre Hospitalier Universitaire de NīmesUpdated: Jun 25, 2026Locations: 2
Eligibility criteria

Unilateral transtibial amputees in hospitalized in the rehabilitation of the mus... [+5]

The subject is participating in an interventional study or one involving a drug... [+23]

Status: Recruiting

Virtual Reality for Mindfulness and Anxiety Reduction in Fertility Procedures

This study aims to evaluate the effectiveness of a Virtual Reality (VR)-based mindfulness and meditation intervention in reducing anxiety among patients undergoing fertility-related surgical procedures. Anxiety is a common challenge in fertility treatments, often leading to emotional distress and increased pain perception. By incorporating a non-invasive VR intervention, the investigators seek to improve patient experience, minimize preoperative anxiety, and potentially reduce postoperative discomfort and recovery times. This randomized controlled trial (RCT) will compare standard care with a VR intervention in a clinical setting, measuring key outcomes such as anxiety levels, pain perception, recovery duration, and overall patient satisfaction. The findings may contribute to more patient centered fertility care, offering an innovative, scalable, and cost-effective approach to anxiety management in reproductive medicine.

Participants needed: 500
Trial details
Age: 18-50Biological sex: AllType: InterventionalSponsor: ART Fertility Clinics LLCUpdated: Jun 25, 2026Locations: 1
Eligibility criteria

Patients aged 18-50. [+2]

History of motion sickness or VR-related discomfort. [+2]

Status: Not yet recruiting

An AI-Based Prediction of Cognitive Capacity in Older Adults and Individuals With Mild Cognitive Impairment During Virtual Reality Driving Tasks

Driving ability in older adults is essential for independent mobility and social participation, yet declines under high cognitive load or distraction often lead to visual attention failures such as "look-but-fail-to-see," increasing crash risk. Older adults and individuals with mild cognitive impairment (MCI) show impairments in visual attention, executive control, and visuomotor integration, which are not adequately captured by conventional assessments. Virtual reality (VR) integrated with eye-tracking and upper-limb motion analysis enables ecologically valid simulation of driving scenarios and precise quantification of visuomotor behavior. However, current studies are limited by single-scenario designs, unimodal AI models, and insufficient integration of action-related data. This study proposes a multi-phase framework: Year 1 develops an eye-movement-based AI model for MCI identification; Year 2 integrates multimodal data in VR driving tasks; and Year 3 establishes an explainable AI system with longitudinal validation. The study aims to advance cognitive assessment and develop a digital tool for early MCI detection and driving risk prediction.

Participants needed: 192
Trial details
Age: 30-85Biological sex: AllType: ObservationalSponsor: National Cheng-Kung University HospitalUpdated: Jun 18, 2026Locations: 1Duration: 12 Months
Eligibility criteria

(1) a score of 23 or higher on the Montreal Cognitive Assessment; (2) a Clinical...

(1) the presence or history of major psychiatric disorders or central nervous sy...

Status: Recruiting

Virtual Reality Mirror Therapy With Focused Object-Directed Attention System

In this study, the investigators hypothesized that Virtual Reality Mirror Therapy with Focused Object-Directed Attention (VRMTFOA) would yield superior therapeutic effects compared to conventional Virtual Reality Mirror Therapy (VRMT) in individuals with unilateral stroke. The aim of this study is to compare the immediate effects of a single session of VRMT, VRMTFOA, and VRMTFOA with auditory feedback on upper extremity function and brain activity in stroke patients.

Participants needed: 54
Trial details
Age: 20-80Biological sex: AllType: InterventionalSponsor: National Cheng-Kung University HospitalUpdated: Jun 16, 2026Locations: 1
Eligibility criteria

Clinical diagnosis of stroke with unilateral side involved; [+3]

Severe vision impairment; [+2]

Status: Recruiting

Evaluation of the Effectiveness of Virtual Reality Self-rehabilitation in the Treatment of Facial Paralysis and Synkinesis

Peripheral facial palsy affects 15 to 40 people per 100,000 inhabitants and induces important functional and social repercussions. Synkinesis is a frequent after-effect of facial palsy recovery, consisting of involuntary facial spasms that disturb the gestural harmony and can go as far as a painful hypertonic spasm. More than 55% of patients recovering from facial palsy will develop transient or permanent synkinesis. These facial hypertonias have two main causes: imperfect axonal regeneration, which is all the more important as the damage is proximal, and hyperexcitability of the facial nerve nucleus due to a lack of central control. Management is therefore essential for the functional restoration of the face, especially since synkinesis do not evolve spontaneously. The main treatments are currently botulinum toxin injection, acting on the motor plate, and functional rehabilitation, consisting on local muscle relaxation and central motor control work. In recent years, therapies based on biofeedback and acting on central motor control have shown interesting results, and technological advances in virtual reality have made it possible to deepen this treatment in patients suffering from stroke, limb trauma or Parkinson's disease. In this project, the investigators evaluate the contribution of virtual reality to the management of facial palsy, and hypothesize that self-rehabilitation using this technology will improve motor control of the skin muscles and reduce complications related to their hypertonia such as synkinesis.

Participants needed: 100
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: Centre Hospitalier Universitaire, AmiensUpdated: Jun 15, 2026Locations: 1
Eligibility criteria

Patient with recent onset peripheral facial palsy (≤ 12 months). [+3]

Patient with central facial palsy [+8]

Status: Not yet recruiting

Use of Virtual Reality as a Tool for Cognitive Remediation in Elderly Depressed Patients

Depression, the most common mental disorder affecting the elderly, represents a major public health issue. This pathology leads to a loss of activity and autonomy in the elderly. It impairs executive skills, enabling a person to take initiatives, perform goal-oriented actions and adapt to new situations. Impaired executive functions greatly increase the risk of loss of autonomy and institutionalization, as well as the burden on caregivers. Antidepressant treatments have little or no effect on cognitive disorders. It therefore appears necessary to offer these patients specific treatment of these cognitive symptoms. The investigators are interested in cognitive remediation based on virtual reality (VR) for its ecological and modular characteristics, the innovative aspect of this technique, the appeal of virtual experiences, and their easy access to the general public. The main objective of this study is to demonstrate the acceptability of the VR technique in a population of subjects aged 70 and over, suffering from cognitive disorders and associated depression. In this study the investigators support the use of VR as a tool for cognitive remediation and ecological staging of their interactions with caregivers in the face of executive disorders found in patients suffering from depression. By improving their cognitive skills, VR brings greater autonomy and improved quality of life for patients and their caregivers. The investigators therefore plan to use a virtual environment to create scenarios that reproduce real-life situations, which appear to be more relevant than conventional cognitive remediation exercises. The investigators chose acceptability as the main criterion for this technique, as the elderly population is identified as a sensitive population in the opinion issued by ANSES in June 2021. What's more, this population is often excluded from the new digital technologies; it therefore seems interesting to look at the acceptability of virtual reality by this elderly population.

Participants needed: 40
Trial details
Age: 70+Biological sex: AllType: InterventionalSponsor: University Hospital, BrestUpdated: Jun 12, 2026Locations: 1
Eligibility criteria

Patients aged 70 or over; [+4]

Patients suffering from epilepsy; [+15]

Status: Not yet recruiting

Using Virtual Reality Travel to Reduce Loneliness in Older Adults

This study aims to investigate whether and how virtual reality travel (VRT) can reduce loneliness among older adults. It will utilize a mixed-methods research design that combines an randomly assigned experiment with follow-up semi-structured interviews. This is a pilot study and it is essential to establish the feasibility and acceptability of the protocol, assess the tolerability of VR technology in this population prior to conducting a full-scale RCT, and generate preliminary effect size estimates to inform future sample size calculations.

Participants needed: 40
Trial details
Age: 65+Biological sex: AllType: InterventionalSponsor: Indiana UniversityUpdated: Jun 12, 2026Locations: 3
Eligibility criteria

Adults aged 65 years or older [+1]

Status: Recruiting

Virtual Reality-Based and Face-to-Face Relaxation Programs in Pregnant Women With Preeclampsia

Preeclampsia, affecting 2-8% of pregnancies globally, is a leading hypertensive disorder in pregnancy. It is clinically characterized by elevated blood pressure (≥140/90 mmHg) after the 20th gestational week, often accompanied by proteinuria and systemic complications such as thrombocytopenia, liver dysfunction, and cerebral symptoms. This condition poses significant risks for both maternal and fetal health, increasing the likelihood of organ damage, preterm birth, and long-term cardiovascular and neurodevelopmental complications. Non-pharmacological interventions, including relaxation techniques, have been explored for symptom management. Progressive muscle relaxation (PMR) has shown efficacy in reducing stress, anxiety, and blood pressure. Recently, virtual reality (VR)-based relaxation techniques have gained attention for enhancing stress relief and improving health outcomes. This study aims to compare the effects of VR-based PMR with in-person PMR on maternal and fetal outcomes in preeclamptic pregnancies.

Participants needed: 96
Trial details
Age: 18+Biological sex: FemaleType: InterventionalSponsor: Istanbul University - CerrahpasaUpdated: Jun 10, 2026Locations: 1
Eligibility criteria

Hospitalized with a diagnosis of preeclampsia. [+4]

Multiple pregnancy. [+10]

Status: Recruiting

Virtual Reality for Children in Radiotherapy (REVER)

For a young patient, the conditions of proton therapy treatment can be stressful. Adjusting the environment can be a source of avoiding this physical and psychological discomfort impacting the quality of treatment. A fixed, long, uncomfortable position is the main cause of stress, already present due to the cancerous therapeutic course. It extends the positioning time. For the patient and the optimization of his treatment, solutions must be sought. Relaxation in virtual reality is efficient, simple and non-medicinal and could reduce stress in children and allow irradiation in very good conditions. We will assess the effectiveness of the virtual reality session using objective (placement time, helmet tolerance) and subjective (perceived anxiety via a dedicated questionnaire) criteria. This is the first pediatric virtual reality study, supported by the French Group of Pediatric Radiotherapists, to reduce anxiety in radiotherapy. Multiple benefits from this pilot study are expected, such as improved reception conditions, treatment parameters and better acceptance of proton therapy sessions.

Participants needed: 47
Trial details
Age: 7-18Biological sex: AllType: InterventionalSponsor: Centre Antoine LacassagneUpdated: May 29, 2026Locations: 1
Eligibility criteria

Patient treated at the Antoine LACASSAGNE Center for treatment by proton therapy [+3]

Age < 7 years old and > 18 years old, [+9]

Status: Not yet recruiting

Consciousness Studies and Cardiovascular Health

The objective of the study is to evaluate whether a virtual reality (VR) based intervention combining binaural beats, photic stimulation, and real-time biofeedback reduces stress and improves physiological markers compared to non-VR interventions and usual care in patients that go to cardiology clinic.

Participants needed: 40
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: University of MiamiUpdated: Jun 2, 2026Locations: 1
Eligibility criteria

Age 18 and older [+6]

History of seizure disorder or photosensitive epilepsy [+12]

Status: Recruiting

Effectiveness of Virtual Reality (VR) in the Management of Anxiety for Patients Undergoing Radiotherapy

The purpose of this study is to evaluate the use and functionality of virtual reality (VR) during radiation therapy treatments for patients with prostate, breast, lung, or head and neck cancer.

Participants needed: 54
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: Wake Forest University Health SciencesUpdated: May 22, 2026Locations: 1
Eligibility criteria

Participants planned for radiation therapy for 15 or more treatments with non-ne... [+3]

Previous radiation therapy [+8]

Status: Recruiting

Cybersickness Prevention and Mitigation in Virtual Reality for Healthy Volunteers

Background: People use virtual reality (VR) technology to play games, socialize, work, or receive medical care. Some people have "cybersickness" after using VR. Cybersickness is similar to motion sickness. Symptoms include eye strain, nausea, dizziness, or headache. The symptoms are usually mild and go away after the person stops using VR. New software called Motion Reset is being designed to reduce symptoms of cybersickness during VR use. Objective: To see if Motion Reset software can reduce cybersickness in people using VR. Eligibility: Healthy adults aged 18 to 60 years. Design: Participants will have 1 clinic visit that will last about 1 hour. They will answer questions about how they are feeling. They will learn how to use the VR headset and the handheld game controllers. The study will be broken into 2 parts. For the first part, participants will be assigned to 1 of 3 groups: Group 1 will participate in a VR experience designed to prevent cybersickness. They will view screens and move around while they press buttons on a controller. Group 2 will participate in a VR experience that is not designed to prevent cybersickness. They will view screens and move around while they press buttons on a controller. Group 3 will have no VR experience. Participants will complete 2 questionnaires about their experiences in the first part of the study. For the second part, all participants will spend up to 20 minutes playing a commercial VR game called Jurassic World Aftermath. Every few minutes, they will be asked if they are experiencing discomfort. After playing the game, participants will complete 12 questionnaires about their experience....

Participants needed: 150
Trial details
Age: 18-60Biological sex: AllType: InterventionalSponsor: National Human Genome Research Institute (NHGRI)Updated: May 22, 2026Locations: 2
Eligibility criteria

Provision of signed and dated informed consent form [+5]

Reporting motion sickness propensity of 0, 9 or 10 on a 0-10 scale where 0 =neve... [+3]

Status: Recruiting

The Effect of Virtual Reality Applications on Upper Extremity Functions in Patients With Duchenne Muscular Dystrophy

This study aims to evaluate the effects of fully immersive virtual reality (VR) applications on upper extremity (UE) functions in individuals diagnosed with Duchenne Muscular Dystrophy (DMD). DMD is a progressive neuromuscular disorder that leads to muscle weakness and loss of function, including the upper limbs, which are essential for daily activities and independence. In this randomized controlled trial, 36 participants with DMD will be divided into two groups: a control group receiving conventional physiotherapy and an intervention group receiving the same physiotherapy program (excluding upper extremity exercises) combined with VR-based exercises. The VR games will be designed specifically to improve shoulder, elbow, wrist, and hand functions and will be delivered using Meta Quest 3 headsets with hand-tracking capabilities. Both groups will receive therapy twice a week for 8 weeks. Assessments will be conducted before and after the intervention, and at follow-up, using validated tools to measure UE function, grip strength, fine motor skills, trunk control, fatigue, quality of life, and participation in daily activities. The study aims to explore innovative rehabilitation strategies for DMD and contribute to improving the independence and quality of life of affected individuals.

Participants needed: 36
Trial details
Age: 7-18Biological sex: MaleType: InterventionalSponsor: Istanbul UniversityUpdated: May 19, 2026Locations: 1
Eligibility criteria

Clinical diagnosis of Duchenne Muscular Dystrophy (DMD) [+4]

Presence of any neurological diagnosis other than DMD [+4]

Status: Recruiting

Patient-Specific 3D Action Observation Training in Parkinson's Disease

Although studies exist demonstrating the effects of single-session action observation training on bradykinesia in patients with Parkinson's disease, research investigating the long-term application of such training remains limited. Furthermore, the broader literature indicates that action observation training has typically been conducted in simulated environments or by using recordings obtained from healthy individuals. The aim of the present study is to examine the effects of action observation training, delivered in a fully immersive virtual reality environment using each patient's own 3D motion recordings, on bradykinesia and other disease-related parameters.

Participants needed: 24
Trial details
Age: 50-85Biological sex: AllType: InterventionalSponsor: Abant Izzet Baysal UniversityUpdated: May 11, 2026Locations: 1
Eligibility criteria

Voluntary agreement to participate in the study [+4]

Presence of additional neurological disorders other than Parkinson's disease [+4]

Status: Not yet recruiting

Virtual Reality Therapy for Improving Caregiver and Patient Quality of Life in Home-Based Palliative Care in Saudi Arabia

This randomized controlled trial evaluates the efficacy of a culturally adapted virtual reality (VR) nature therapy intervention aimed at improving the quality of life (QOL) and emotional well-being of palliative patients and their family caregivers in Saudi Arabia. The study involves immersive VR sessions depicting natural environments, including Saudi-specific landscapes, delivered to patient-caregiver dyads at home. Outcomes include self-reported QOL measures, psychophysiological parameters, and qualitative feedback.

Participants needed: 100
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: University of BishaUpdated: May 5, 2026
Eligibility criteria

Adult patients (≥18 years) receiving palliative care in Saudi Arabia [+3]

Severe cognitive impairment or psychiatric conditions that prevent use of VR [+2]

Status: Not yet recruiting

Virtual Reality Infection Control Training for Healthcare Workers During the Hajj Season

The goal of this clinical trial is to evaluate the effectiveness of immersive virtual reality (VR) training on improving infection control preparedness among healthcare workers during the Hajj pilgrimage in Saudi Arabia. The main questions this study aims to answer are: Does VR training improve healthcare workers' knowledge, confidence, and preparedness for infection control compared to traditional training? Are there differences in outcomes between the VR training and traditional lecture-based education?

Participants needed: 200
Trial details
Age: 20+Biological sex: AllType: InterventionalSponsor: University of BishaUpdated: May 7, 2026
Eligibility criteria

Aged 20 and above [+4]

History of epilepsy or motion sickness triggered by VR [+1]

Status: Not yet recruiting

Use of Augmented Reality and Virtual Reality During Cognitive Behavioral Therapy for Needle Phobia

This case series study seeks to evaluate the use of a Spatial Computing Device and Augmented Reality (AR) and Virtual Reality (VR) as an exposure therapy modality for children and adolescents with needle and blood-injection-injury phobia. This study will take place at Lucile Packard Children's Hospital (LPCH) and Stanford Hospital (Stanford University, Palo Alto, CA).

Participants needed: 20
Trial details
Age: 11-17Biological sex: AllType: InterventionalSponsor: Stanford UniversityUpdated: May 7, 2026Locations: 1
Eligibility criteria

Patients between the ages of 11-17 [+2]

Legal guardian not present to obtain consent [+9]

Status: Recruiting

Augmented Reality/Virtual Reality (AR/VR) for Ultrasound-guided Medical Procedures

The study seeks to assess the efficacy of incorporating augmented reality (AR) or virtual reality (VR) technology into ultrasound-guided medical procedures such as regional anesthesia and line placement. By utilizing AR/VR devices, the investigators will improve the ergonomics when using ultrasound to guide procedures. The aims are to enhance visualization of anatomical structures and improve procedural accuracy for clinicians. The study aims to evaluate the feasibility, and effectiveness of integrating AR/VR technology into ultrasound-guided procedures, with the ultimate goal of improving patient outcomes.

Participants needed: 100
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: Stanford UniversityUpdated: May 7, 2026Locations: 1
Eligibility criteria

adult patients presenting for ultrasound-guided procedures, with ASA physical st...

pregnancy [+2]

Status: Recruiting

Perioperative Virtual Reality Intervention for Pain and Anxiety During Vasectomies

The goal of this clinical trial is to learn if a virtual reality (VR) program (TRIPP) can reduce pain, anxiety, and distress in adult men (aged 18+) undergoing a vasectomy under local anesthesia. The main questions it aims to answer are: * Does using VR during a vasectomy lower patients' pain during the procedure compared to standard care? * Does VR reduce anxiety and distress compared to standard care? * Are patients more satisfied with their experience when using VR compared to standard care? Researchers will compare two groups: * VR group: Patients will use a VR headset with a guided meditation program (TRIPP) during their vasectomy. * Control group: Patients will receive standard care (no VR). Participants will: * Be randomly assigned to either the VR group or control group. * Complete brief questionnaires before, during, and after the procedure (about 15-20 minutes each time). * (VR group only) Use a VR headset during the procedure and provide optional feedback about the experience. Why is this important? Vasectomies are typically done with local anesthesia (pain relief), but many patients still feel anxiety or discomfort. VR may help distract and relax patients, improving their experience. This study will help health professionals understand if VR could be a useful option for future patients.

Participants needed: 90
Trial details
Age: 18+Biological sex: MaleType: InterventionalSponsor: University of ManitobaUpdated: May 5, 2026Locations: 1
Eligibility criteria

18 years of age or older. [+3]

Those who are not competent to provide informed consent (e.g., due to cognitive... [+1]

Status: Recruiting

Virtual Reality Therapy for Cancer-Treatment Associated Symptoms

We propose an innovative approach to symptom management in cancer patients following cancer treatments, utilizing a Multimodal Integrative Therapy (MIT) delivered via Virtual Reality (VR) program, authorized by the US Food and Drug Administration for in-home use. Our primary goal is to generate pilot data on the effects of MIT-VR program on pain, fatigue, sleep, depression, and anxiety in participants suffering from chronic cancer symptoms following cancer treatments.

Participants needed: 30
Trial details
Age: 18-88Biological sex: AllType: InterventionalSponsor: University of Maryland, BaltimoreUpdated: Apr 29, 2026Locations: 2
Eligibility criteria

Adults ages 18-88 [+4]

Severe psychiatric condition (e.g. schizophrenia, bipolar disorders, autism) lea... [+9]

Status: Not yet recruiting

Effectiveness of a Visual Telerehabilitation Program on Visual Perception in Children, Adolescents and Young Adults With Hemianopsia Consecutive to a Brain Tumour

Evaluate the efficiency of audiovisual stimulation in virtual reality for improving the visual perception of children, adolescents, and young adults with hemianopia resulting from pediatric brain tumors. These individuals can lose up to 50% of their visual field, significantly impacting their independence, mobility, and daily lives.

Participants needed: 120
Trial details
Age: 10-40Biological sex: AllType: InterventionalSponsor: Institut National de la Santé Et de la Recherche Médicale, FranceUpdated: Apr 30, 2026Locations: 8
Eligibility criteria

Male and Female [+9]

Age< 10 years old of > 40 years old [+8]

Status: Recruiting

Comparison of Two Relaxation Strategies Between Glasses, Virtual Reality Headset, and Without Relaxation Tool, in the Anxiety Preoperative of Orthopedic Adult Patients

In adults, the prevalence of preoperative anxiety related to surgery or anesthesia ranges from 60 to 80%, and context plays an important role. Patients with significant preoperative anxiety experience reduced sleep quality. In addition, high preoperative anxiety is linked to more severe postoperative pain and an increased need for painkillers. In addition, it is a source of dysfunction in care. Currently, there are no recommendations regarding the prevention of preoperative anxiety. New approaches have emerged that show some benefit: music, binaural auditory stimulation and hypnosis. In the UAC J0 unit of the Amiens-Picardie University Hospital, the caregivers offer the PSiO glasses, a tool combining three techniques: light therapy, relaxation and chromotherapy. This system has obtained CE and FCC markings and seems to be more or less effective on patients admitted to the CH . A pilot study evaluating the effects of virtual reality hypnosis on patients' preoperative anxiety has shown that this technology represents a non-invasive way to reduce preoperative stress levels without side effects and without the need for additional medical or paramedical staff. This study aims to improve the patient's well-being before their operation. Depending on the randomization, he will benefit from a relaxation session with the Psio glasses or a virtual reality hypnosis session with the Hypno VR headset. Follow-up of patients will be carried out on the basis of variation in an anxiety scale, physiological criteria, the amount of anesthetic products used, the time spent in the recovery room, and the evaluation of pain.

Participants needed: 632
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: Centre Hospitalier Universitaire, AmiensUpdated: Apr 29, 2026Locations: 1
Eligibility criteria

Patient treated at the UAC D0 [+5]

Patient with deafness that does not allow him to perceive and understand sounds [+9]

Status: Not yet recruiting

Virtual Activities of Living for Occupational Rehabilitation

Duke University will serve as the clinical research site for the Phase II RCT of the VALOR system, which enables telehealth delivery of evidence-based upper extremity (UE) stroke therapy in a patient's home using immersive VR headset technology for guided practice of activities of daily living (ADLs) and instrumental ADLs (IADLs). The study compares VALOR Home Exercise Program (HEP) to Usual Care Treatment (UCT) in adults with stroke-related UE impairment.

Participants needed: 48
Trial details
Age: 18+Biological sex: AllType: InterventionalSponsor: Barron Associates, Inc.Updated: Apr 27, 2026Locations: 1
Eligibility criteria

Participant has had a right or left hemispheric stroke affecting normal hand fun... [+18]