About this trial
This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer).
H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method.
H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method.
H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.
Eligibility criteria
Qualifiers
Being over 18 years of age,
Receiving education in an elderly care program,
Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
Providing attendance during data collection processes.
Disqualifiers
Being under 18 years of age,
Not cooperating,
Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
Being absent.
Trial design
Treatments tested in this trial
- Education