About this trial
The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress.
The main questions it aims to answer are:
* Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up? * Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?
Researchers will compare the game-based intervention to an active control group and a waitlist control group to see if the game leads to better emotional and mental health outcomes.
Participants will:
* Be randomly assigned to the game-based intervention group, the psychoeducation intervention group (as active control group), or the waitlist control group * Engage with the assigned program for 10 days within two weeks * Complete psychological assessments before and after the intervention, and again at 3-month follow-up
Eligibility criteria
Qualifiers
fluency in oral and written Cantonese or Mandarin;
having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index);
normal or corrected-to-normal vision and hearing.
Disqualifiers
formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour;
major physical illness, neurological condition or traumatic brain injury;
Intake of medication within the previous 6 months that may affect emotion or cognitive functions;
pregnancy (for women);
Trial design
Treatments tested in this trial
- Game-based Intervention
- Psychoeducation intervention