Game Intervention for Resilience

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age23-35
SponsorThe University of Hong Kong

About this trial

The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress.

The main questions it aims to answer are:

* Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up? * Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?

Researchers will compare the game-based intervention to an active control group and a waitlist control group to see if the game leads to better emotional and mental health outcomes.

Participants will:

* Be randomly assigned to the game-based intervention group, the psychoeducation intervention group (as active control group), or the waitlist control group * Engage with the assigned program for 10 days within two weeks * Complete psychological assessments before and after the intervention, and again at 3-month follow-up

Eligibility criteria

Qualifiers

fluency in oral and written Cantonese or Mandarin;

having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index);

normal or corrected-to-normal vision and hearing.

Disqualifiers

formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour;

major physical illness, neurological condition or traumatic brain injury;

Intake of medication within the previous 6 months that may affect emotion or cognitive functions;

pregnancy (for women);

Trial design

Treatments tested in this trial

  • Game-based Intervention
  • Psychoeducation intervention

Treatment groups

60 Participants
are divided into 3 treatment groups

Sponsors and collaborators