Gamification Effects on the 6-Minute Walk Test in Children

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age6-12
SponsorDavid Toupin

About this trial

The goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation to complete the test.

Eligibility criteria

Qualifiers

Clinical diagnosis of, or active evaluation for, a neuromuscular disorder

Able to ambulate (with or without usual orthoses/assistive device) sufficiently to attempt a 6-minute walk.

Note: Acceptable if the patient needs to take breaks or sit during the test. Those unable to finish are counted as protocol deviations, not exclusions.

Medically stable on the test day (no acute illness or recent surgery that would contraindicate moderate exercise).

Disqualifiers

Non-ambulatory or unsafe to attempt walking as judged by the treating physician.

Severe cognitive/behavioral impairment that precludes following instructions.

Acute cardiopulmonary, orthopedic, or other medical condition that makes walking unsafe on the test day.

Non-English-speaking family (materials are available only in English for this pilot).

Trial design

Treatments tested in this trial

  • Standard 6MWT
  • Gamified 6MWT

Treatment groups

20 Participants
are divided into 2 treatment groups

Sponsors and collaborators

David Toupin

Lead sponsor

University of Kentucky

Sponsor institution