Impact of Immersive Virtual Reality (IVR) on Respiratory Effort: A Pilot Study in Healthy Adults

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-40
SponsorPontificia Universidad Catolica de Chile

About this trial

This pilot randomized crossover study will evaluate the acute effects of immersive virtual reality (IVR) on respiratory effort during submaximal exercise in healthy adults. Dyspnea and increased respiratory effort are influenced not only by mechanical and metabolic factors, but also by emotional and central neural inputs. IVR has shown potential to reduce anxiety, promote relaxation, and modulate physiological responses, but its direct effect on respiratory effort has not been adequately studied.

Healthy adults will complete two experimental exercise sessions: one session with IVR and one session without IVR, in randomized order. In both conditions, participants will perform a 6-minute constant-load cycling test at a submaximal workload individualized from a prior incremental exercise test. Respiratory effort will be assessed continuously using esophageal pressure monitoring. Additional measurements will include ventilatory variables, perceived dyspnea, acute state anxiety, heart rate, oxygen saturation, and heart rate variability.

The primary aim is to determine whether IVR reduces respiratory effort compared with the control condition. This pilot study is intended to provide physiological evidence on the potential role of IVR as a non-pharmacological strategy to modulate respiratory effort and dyspnea, and to inform future research in clinical populations.

Eligibility criteria

Qualifiers

Healthy adults aged 18-40 years

Ability to perform cycle ergometer exercise testing

No known history of cardiovascular, pulmonary, neurological, or metabolic disease

Disqualifiers

Current respiratory symptoms or acute illness

Known cardiovascular, pulmonary, neurological, or metabolic disease

Use of medications that may affect respiratory or cardiovascular responses to exercise

Contraindications to exercise testing according to standard clinical guidelines

Trial design

Treatments tested in this trial

  • Immersive Virtual Reality

Treatment groups

10 Participants
are divided into 2 treatment groups