Rhythm-Based Stabilization Training in Video Gamers

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18-35
SponsorIstinye University

About this trial

This study aims to evaluate the effectiveness of a 4-week rhythm-based stabilization exercise protocol for professional video gamers diagnosed with scapular dyskinesis. Participants will undergo a structured exercise program consisting of 6 specific scapular stabilization exercises. These exercises will be performed on both stable surfaces (such as a treatment table or wall) and unstable surfaces (such as Swiss balls) to challenge neuromuscular control. The primary goal is to determine how this combined approach affects scapular control, upper extremity functional performance, and joint range of motion. Data will be collected through clinical assessments before and after the 4-week intervention to measure improvements in scapular stability and overall upper limb function.

Eligibility criteria

Qualifiers

Voluntary participants between 18 and 35 years of age

Playing video games for at least 3 hours per week for at least 3 months.

Healthy individuals with no chronic or acute shoulder/upper extremity problems.

Not participated in any other upper extremity treatment program in the last 6 months.

Disqualifiers

History of trauma, surgery, or fracture in the shoulder, neck, or hand in the last 6 months.

Diagnosis of any neurological disease (e.g., MS, Stroke).

Structural causes of upper extremity pain, such as disc herniation or radiculopathy.

Vestibular or balance disorders affecting upper extremity movement

Trial design

Treatments tested in this trial

  • Rhythm-Based Scapular Stabilization Program
  • Posture education

Treatment groups

42 Participants
are divided into 2 treatment groups

Locations

This trial has no locations

Sponsors and collaborators