THE EFFECTS OF GAME-BASED EXERCISE PROGRAMS

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age10-18
SponsorGaziantep Islam Science and Technology University

About this trial

Studies comparing aerobic exercise with virtual reality or video game technologies to traditional games and classical exercise have been conducted in healthy adolescents, but no studies comparing virtual reality and video game technologies have been found. Based on all this, we aimed to investigate the effect of virtual reality and video game-based exercise programs on physical fitness and attention levels in healthy adolescents. The study was planned as a quantitative experimental randomized controlled trial. Healthy individuals aged 10-18 years who meet the inclusion criteria will be evaluated during the dates of the study. Individuals will be divided into 3 groups: a classical physical activity group, a virtual reality group, and a video-based game group. Each program will be implemented for 20-30 minutes, three days a week for eight weeks. The Physical Activity Scale for Adolescents was used to evaluate the physical activity of the individuals, the Multidimensional Body-Self Relationship Scale was used to measure body image, and the Exercise Benefit/Barrier Scale was used to measure exercise perception. To measure attention, balance, and reaction time, the D2 Attention Test, Y-Balance Test, and Nelson's Hand Reaction Test will be administered, respectively. In the virtual reality and video-based game group, the games played by participants will be similar to the physical activities performed in the classic exercise group. One or more games incorporating these physical activities will be selected.

Eligibility criteria

Qualifiers

Volunteering to participate in the study

Being an adolescent aged 10-18 years

Having a score below 4 on the Physical Activity Scale for Adolescents

Disqualifiers

Having any physical disability that would prevent participation in the exercise program

Having upper or lower extremity orthopedic disease

Having a score above 4 on the Physical Activity Scale for Adolescents

Trial design

Treatments tested in this trial

  • Conventional Physical Exercise Program
  • Xbox Console-Based Exercise Program
  • Virtual Reality-Based Exercise Program

Treatment groups

48 Participants
are divided into 3 treatment groups